Step by step software installation




















You could then insert the disc, and the computer would walk you through the installation. Now, almost all software has moved away from this model. However, if you do need to install software from a CD-ROM, simply insert the disc into your computer, then follow the instructions. Today, the most common way to get new software is to download it from the Internet.

Applications like Microsoft Office and Adobe Photoshop can now be purchased and downloaded right to your computer. You can also install free software this way. For example, if you wanted to install the Google Chrome web browser, you can visit this page and click the Download button. The installation file will be saved to your computer in. Use RawKinectViewer to guide you during alignment. Calculate your sandbox's base plane, by following the instructions in the AR Sandbox calibration video, starting at You can use the already-running instance of RawKinectViewer from Step 7.

This will print the plane equation best fitting the selected rectangle to the terminal window from which you ran RawKinectViewer. After extracting the base plane, you should turn "Average Frames" back off in RawKinectViewer 's main menu. You need to enter the base plane equation and the 3D sand surface extents in the next step into the BoxLayout. Now enter the base plane equation as described in the video.

To copy text from a terminal window, highlight the desired text with the mouse, and then either right-click into the terminal window and select "Copy" from the pop-up menu that appears, or press Shift-Ctrl-c. To paste into the text editor, use the "Edit" menu, or press Ctrl-v. Or, highlight the desired text in the terminal window with the mouse, and then move the mouse into the desired position in the text editor window and press the middle mouse button to copy and paste.

RawKinectViewer prints two plane equations when a depth plane is extracted: the first in depth space, the second in camera space. The AR Sandbox needs the second, camera-space, plane equation. After copying it, the equation has to be reformatted slightly. Note: For some reason, the depth plane equation reported by second-generation Kinect cameras Kinect-for-Xbox-One may be inverted. Before continuing, check that the fourth component offset of the camera-space plane equation is in fact negative.

If it is not, flip the signs of all four components of the plane equation in BoxLayout. Measure the 3D extents of the sand surface. As of version 3. Make sure to measure the box corners in the order lower-left, lower-right, upper-left, upper-right.

This will print a sequence of 3D positions to the terminal window from which you ran RawKinectViewer. After you have copied the box corner positions into the text editor as described in the video, save the file via the "File" menu or by pressing Ctrl-s , and quit from the text editor via the "File" menu or by pressing Ctrl-q or by closing the window.

After Steps 8 and 9 have been completed, the contents of BoxLayout. Align your projector such that its image fills the interior of your sandbox. You can use the calibration grid drawn by Vrui's XBackground utility as a guide. In a terminal window, run: XBackground After the window showing the calibration grid appears, press F11 to toggle it into full-screen mode. Ensure that the window really covers the entire screen, i. Press the "Esc" key to close XBackground 's window when you're done.

Ensure to disable all digital image distortion features of your projector before alignment, and only use optical features, i. Specifically, disable any kind of digital keystone correction, and check that the projector maps the incoming video signal to its display pixels. The best way to check for matching is to look at the central horizontal bar in XBackground 's test image. It should be a clear pattern of alternating white and black one-pixel-wide vertical lines with no smearing or stair steps.

Slight overprojection outside of the sandbox, and any remaining keystone distortion of the projected image, will be taken care of by the following projector calibration step.

Very important: Set CalibrateProjector 's window to full-screen mode by pressing F11 before proceeding. Then follow the instructions in the AR Sandbox calibration video, starting at To recap, you need to bind a "Capture" tool from the root tool menu to two unused mouse buttons or keyboard keys to capture tie points. For example, to bind a "Capture" tool to the "1" and "2" keys, first press and hold "1.

While holding "1," move the mouse to highlight the "Capture" menu entry. Then let go of the "1" key. This will close the tool selection menu, and open a "Creating Capture Tool Afterwards, press and release "1" to capture a tie point and advance calibration, and press and release "2" to re-capture the background sand surface after you have made any changes to it, such as digging a hole to capture a low tie point.

Please read the preceding paragraph carefully, and follow its instructions precisely. The first assigned tool key "1" in the instructions above will capture a tie point and advance calibration, i. The second assigned tool key "2" in the instructions above will re-capture the background, indicated by turning the display red for a few seconds, and not advance calibration.

The calibration program expects a disk of diameter mm 4. Note: Do not worry if the projected calibration image yellow background, yellow or green disk does not line up with the physical sandbox. This calibration step will make the image line up after it's done. The instructions above get the AR Sandbox software installed and running, but there are still a lot of optional improvements to be made.

The following steps automate full-screen display and tool bindings, configure multiple displays, etc. The Vrui VR toolkit supports per-application configuration files, to set display or interaction options, or pre-bind regularly-used tools.

If you now start CalibrateProjector , its window will cover the entire screen, with no title bars or panels remaining. If you press the "1" key, the program will capture a calibration tie point, and if you press the "2" key, it will re-capture the background, indicated by the screen turning red for two seconds.

You can replace the "1" and "2" key names in the "bindings" tag with any other keys you like. As in Step 14 , this will force SARndbox to start in full-screen mode, ensuring that the calibration created using CalibrateProjector exactly matches the one used in the actual AR Sandbox. In addition, the "inhibitScreenSaver" setting will prevent the screen from blanking if no keys are pressed, and the "mouseIdleTimeout 5.

To get the cursor back for menu interactions etc. As previously, set the binding to whatever keys you prefer. Starting the AR Sandbox may require typing a lengthy command line into a terminal window, which might get tedious.

To simplify things, you can create a desktop icon to launch the AR Sandbox by simply double-clicking. This is best done in two steps: first, create a shell script to launch the SARndbox application with all command line arguments; second, link that shell script to a desktop icon.

It is designed to implement and complete specific functions that are required by the user in his activities. Software can be developed and distributed freely freeware by programmers in various communities and forums, or they can be sold commercially either online or in computer stores by software companies like Microsoft, Adobe, and Sony among others.

Some computer experts believe that software can be categorized as general application can be installed and used by any organization or customized developed to cater to the specific needs of a particular group or enterprise. General application software like the Microsoft Office Productivity Suite for example can also be customized and tailor fitted to the needs of a specific organization.

This is done by using macro commands and a bit of programming. Materials Needed: - Computer - CD or DVD drive - Installation disc - Internet connection - Web browser Step 1 The first most important step in software installation is to verify that the target system meets the general hardware requirements of the application. Beginning the installation in a computer machine which does not possess the minimum requirements can lead to either an unsuccessful installation or failure of the program to run after installing it.

Step 2 Since programs in general are written to be Operating System dependent, make sure that the version of the application you are installing corresponds to the Operating System platform running on your machine. Step 3 Aside from the general hardware requirements, some computer programs also have software requirements prior to installation.

Double check if you need to update or upgrade your Operating System or if there is a need to download other tools or utilities.

Step 4 Once all the initial requirements have been met, make sure that there are no unnecessary programs running before beginning the installation procedure. In some instances, applications may require that the antivirus programs be disabled.

Make sure that you are installing a legitimate application before disabling your protection software. Step 5 Software installation can be done either from the Internet skip to step 8 or from an installation disc provided by the software manufacturer.

Step 6 A setup wizard window should be launched.



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